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Uncharted (2022)


BetterButter
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Loved the games but leery about most video game movies.

But the incongruous thing was that Nathan would wisecrack in between killing a lot of bad guys.  Sure they're bad guys but he's mowing them down with an arsenal which would make the Columbine shooters envious.

Oh he can just kill them by throwing them over a cliff and plunge to their deaths too.

Will they show that in the movies or they won't feature the killing as much, though he has to kill often in the game to reach objectives.

It wouldn't be unique in film that they try to make a hero likable but at the same time, he's spilling a lot of blood. 

Would be interesting if he's more of a ninja acrobat, able to scale buildings and steal artifacts without getting into a lot of conflicts

Not unlike To Catch a Thief, with gorgeous South of France setting.  However, would that be as appealing to today's audience, who respond to "action" which often means battles or a lot of gunplay?

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I'm actually upbeat about this, and I don't know why.

If this was ANYBODY other than Tom Holland, I don't think it would work.  I'm not sure if it worked even with him, but he's charming enough to override my aversion to video game movies.    For now.

Still think it's funny that Wahlberg aged from Nate to Sully in the course of the development.

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Tom Holland Talks Playing A Treasure Hunter In ‘Uncharted’
ET Canada   Feb 2, 2022

 

New movie poster:

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Quote

"Street-smart Nathan Drake (Tom Holland) is recruited by seasoned treasure hunter Victor 'Sully' Sullivan (Mark Wahlberg) to recover a fortune amassed by Ferdinand Magellan and lost 500 years ago by the House of Moncada," an official description of the movie reads. "What starts as a heist job for the duo becomes a globe-trotting, white-knuckle race to reach the prize before the ruthless Santiago Moncada (Antonio Banderas), who believes he and his family are the rightful heirs. If Nate and Sully can decipher the clues and solve one of the world's oldest mysteries, they stand to find $5 billion in treasure and perhaps even Nate's long-lost brother...but only if they can learn to work together."  

(source)

Edited by tv echo
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Have they finally cracked the code on video game movies?  It doesn't hurt that they're using source material that's already pretty cinematic (the cargo plane sequence is lifted more or less directly from Uncharted 3) and has a strong narrative and characters.  But what usually made the games work for me (besides the cool set pieces) was the evolution of Nate, and specifically his relationships with Elena (who they're skipping for this) and Sully.  And I'm not sold on the vibe between Holland and Wahlberg quite yet.

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The cut scenes in the games depicted a kind of happy go lucky, wisecracking guy.

Certainly they built up a story for him and other characters which is movie-like.

But the action in the game is that he kills a lot of people.  All bad guys of course but still, all that action and no PTSD?

What is the type of person who can commit so much violence, a lot of it lethal, without feeling guilt, lots of it?  

He's not defending himself or people who are vulnerable, he's chasing treasure and adventure.

How will the movie handle this disconnect?  Or they just won't show as much lethal action.  

 

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4 hours ago, aghst said:

How will the movie handle this disconnect?  Or they just won't show as much lethal action.  

I've been wondering about that as well, because even though we've seen Holland's Nate with the shoulder hostler, I don't think any of the trailers have showed him with a gun either in it or in his hand.  

In fairness, the ethics aside, Nate is shooting BACK in the game, not just indiscriminately blowing people away.

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21 minutes ago, starri said:

I've been wondering about that as well, because even though we've seen Holland's Nate with the shoulder hostler, I don't think any of the trailers have showed him with a gun either in it or in his hand.  

In fairness, the ethics aside, Nate is shooting BACK in the game, not just indiscriminately blowing people away.

Been awhile since I played UC4 but a lot of the action is scaling buildings and there are often guards up there.  So either you go in guns blazing or you take them out without shooting.

If you go guns blazing you get shot at in all directions.

So you hang by your hands/arms from a ledge and reach up and grab a leg and toss them over.  Quite a feat when you think about it but these moves means throwing people over several flights of stairs or more, sometimes into the water.

Maybe these guys survive but there are clearly sections where he's shooting while under cover of a bush or a part of a building.

These are not in self-defense.  Nate is in these places because he has an agenda, to find something which leads to something or someone else.  Remember, he's a treasure hunter, not trying to rescue someone like those Liam Neeson characters.

 

 

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Uncharted star Tom Holland on the challenges of going from Spider-Man to Nathan Drake
Esquire Middle East   Feb 4, 2022


Tom Holland on ‘Uncharted’ and ‘Spider-Man: No Way Home’ Secrets
BY BRIAN DAVIDS   FEBRUARY 4, 2022
https://www.hollywoodreporter.com/movies/movie-features/tom-holland-andrew-garfield-tobey-maguire-spider-man-no-way-home-1235086938/ 

Quote

So Uncharted draws on some elements from Uncharted 4: A Thief’s End, and you just so happened to play that game in your Spider-Man: Homecoming trailer, right?
I did, yeah! While we were shooting Spider-Man: Homecoming, [Holland’s best friend] Harrison [Osterfield] and I played Uncharted 4, and we loved the game. I remember thinking at the time, “Wow, this would make a really great film,” but I never could’ve imagined that I’d be playing Nathan Drake.

Since Nate is a bartender, you actually trained to be a bartender at Chiltern Firehouse in London. Did you focus mostly on making negronis since there’s a moment involving that drink?
No, actually. I was mainly focused on just learning some really cool flair tricks. I wanted the flair bartenders out there to really understand that I put in the work and learned these cool tricks. So for me, it was mainly just flipping bottles, catching them and all that sort of stuff.
*  *  *
You’re always in good shape as Peter Parker, but you really bulked up to play Nate Drake. What prompted the move besides seeing yourself next to Mark Wahlberg?
(Laughs.) To be honest, mate, it was all that. We were about to start shooting the film [on March 16, 2020], and I realized that Mark was so much bigger than me. And then we shut down because of COVID; we had a five-month hiatus. And in that hiatus, I did nothing but train and train and train and train. So I’m glad I did because I think it would have looked slightly odd. I would have looked like one of his biceps.
*  *  *
Nate doesn’t have superpowers, so he moves in a very different way than we’re used to seeing you onscreen. Could your body also feel the difference after playing Peter for so long?
Yeah, absolutely, but interestingly, I felt the difference more so going back to Peter. When we finished shooting Uncharted, I went straight from Barcelona to Atlanta to start shooting [Spider-Man: No Way Home], and I do remember Amy Pascal asking me why I was walking like a man. And I was sort of confused; I was like, “What are you talking about?” And she was like, “You don’t look the same. You’re not walking the same. There’s just something different about you.” So with Nathan Drake, his physicality is very, very different to that of Peter Parker, and it took me a while to shape that kind of side of him.

Since Spider-Man tends to be lean, limber and agile, was Nate’s size a hindrance to playing that character? In other words, did you have to cut weight as soon as you got to Atlanta?
Yeah, as soon as I got to Atlanta, we started a pretty intense cut. On Uncharted, I was probably 74 kilograms [163 pounds] and then I cut down to 66 [145 pounds] or 67 kilograms [147 pounds] for Spider-Man. I need to be so agile when playing that character and carrying that weight would’ve been really, really difficult. So yeah, the cut was pretty severe.
*  *  *
To play off the title, what was uncharted territory for you on this movie? What aspect was completely new to you?
One of the most difficult things about this character was playing “the cool guy.” Historically, I’ve always sort of played the outsider who doesn’t particularly have many friends and isn’t the cool kid. So Nathan Drake is the complete opposite, and that was something that took me a while to get used to and feel comfortable doing.

 

Edited by tv echo
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Watched it today and I really enjoyed it. It was just a fun movie that held my attention for the 2 hours even if it is pretty predictable. 

I’m glad to see it is out performing expectations and will likely get a sequel. 

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I love the games. Can't say I'm interested in the movie. The simplistic, melodramatic and silly plots work in a videogame but I just think they're way too cheesy to make a serious movie out of.

Also, Mark Wahlberg will forever be an instant miss. Especially in this role, because he's so completely wrong for Sully that I can't fathom how he got cast. He is the walking personification of belligerent blandness.

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I enjoyed this movie.  Don't know anything about the video game, never even heard of it, so can only go on the movie alone.  I enjoyed it.  Their  reliance on 500 year old ropes was a little more than you would think reasonable, but I've hand-waved a lot of stuff in movies, so this was just one more.  

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Watched this tonight with my kids and it was pretty fun. I mean it was way better than Red Notice, with Dwayne Johnson and Ryan Reynolds which was kind of similar but so much more boring. I mean sure Mark Wahlberg can't really act but it was still enjoyable. I liked Tom Holland being a parkour guy.

On 2/27/2022 at 3:33 PM, bunnyface said:

I enjoyed it.  Their  reliance on 500 year old ropes was a little more than you would think reasonable, but I've hand-waved a lot of stuff in movies, so this was just one more.  

Yea that kind of stuff you have to just sort of accept for this genre of movie. Like how no one noticed these tunnels not very deep under Barcelona that had been there for like 500 years. And all the mechanical devices in them still work.

Edited by Kel Varnsen
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